(S)Nanites

Nanites are small micro-robots whic increase the capablities of the person infected with them. While all characters may have an nanite improvement, only Cybers can have the variety and number they do.

Anyone can have a nanite ability in italics

Stat Improvements

Stat Improvements are seperate but stack for total improvement. In the case of Might enhancements, once 18 strength is aquired the next points give 18/01, 18/51, 18/76, 18/91, 18/00 then continue on to whole numbers.

Might I-XX
Agility I-XX
Endurance I-XX
Processing I-XX
Willpower I-XX
Appearance I-XX
Command I-XX
Odds Matrix I-XX

Resistance Improvements

Each Non-Save Resistance Gives a 25% Reduction in Damage. Each Save Gives a +1 To That Saving Throw.

Force I-IV
Air I-IV
Earth I-IV
Fire I-IV
Water I-IV
Light I-IV
Dark I-IV
PP I-V
PPD I-V
BW I-V

Combat Improvements

Each gives a +1 Bonus Except Movement Which Gives a +3 Base Movement.

Power I-X
Accuracy I-X
Combat Speed I-X
Movement Speed I-IV

High Grade Improvements

Brute I-X

+2 Strength, -1 Wisdom, -1 Dexterity.

Wind I-X

+2 Dexterity, -1 Constitution, -1 Charisma.

Iron I-X

+2 Constitution, -1 Dexterity, -1 Wisdom.

Savant I-X

+2 Inteligence, -1 Charisma, -1 Constitution.

Calm I-X

+2 Wisdom, -1 Intelligence, -1 Strength.

Allure I-X

+2 Charisma, -1 Intelligence, -1 Strength.

Coin’s Edge I-X

+2 Fate, -4 Luck.

Loaded Dice I-X

+2 Luck, -4 Fate.

Force Attunement I-II

+50% Force Resist, -10% Elemental Resist.

Fire Attunement I-II

+50% Fire Resist, -25% Water Resist.

Water Attunement I-II

+50% Water Resist, -25% Fire Resist.

Earth Attunement I-II

+50% Earth Resist, -25% Air Resist.

Air Attunement I-II

+50% Air Resist, -25% Earth Resist

Light Attunement I-II

+50% Light Resist, -25% Dark Resist

Dark Attunement I-II

+50% Dark Resist, -25% Light Resist

Specialty Improvements

Weapon Graft Point

One Arm Can Shapeshift to Form a Weapon or Arm, Requires 1 Round, Proficiency is Granted with the Weapon.

Jumping Enhancers I-IV

Removes Height Limit And Adds 10 To Effective Jump Level

Aqua-Breathers

Grants Underwater Breathing.

Wing/Fins I-XII

Grants Flying/Swimming at Move Rate 3 Per Rank.

Blood Mod I-V

Drains HP on Melee Hit, 10% Of Damage Dealt.

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(S)Nanites

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