(S)Humanoid

Kobold: -2 Strength, -1 Constitution, +1 Int, Do Not Take Attacks of Opportunity, 60 Foot Infravision, Small Size.

Cunning, and excellent strategists Kobolds would have been a major power if not for the conflicts with the other races over the years. Gnomes in particular were an enemy of Kobolds and the Kobolds were on the losing end more times than not. Left with the decision to let go of past hatreds or be enslaved, many Kobolds sought refuge with the civilized races. They were mistrusted and treated as second class citizens, and it would have remained this way if not for an uncommonly brave Kobold who rallied his clan to strike out at the heart of the enemy force bearing down on the last refugees from the mainland. Though his name has been forgotten by history, his sacrifice has shaped both how Kobolds are viewed and how they view themselves.

Min/Max
STR 3/16
DEX 4/18
CON 4/17
INT 3/18
WIS 3/18
CHA 3/16
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_*Class Limits:* Any Non-Priest Class.
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Age/Max Age-Height-Weight, M/F
__
12+1d4/ 95+2d20
32+3d4/ 32+3d4
52+5d4/ 52+5d4
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Age Ranks
__
Middle 48
Old 62
Venerable 95

Lizardman: +1 Con, Move Base 12 In Water, Can Breathe Underwater.

Primarily hunters and fishermen, Lizardmen became increasingly violent as the more civilized races began to encroach on their lands. Though they lacked the ability to craft weapons and armors of their own, Lizardmen showed remarkable ingenuity in using the weapons of the other races to defend themselves. When the great war came those tribes unwilling to cooperate were destroyed. Seeing the war consuming everyone who was not choosing a side, the shamans offered to trade all their knowledge of the mist continent which is now the capital to the elves in exchange for their protection. Though still mistrusted due to their reptillian nature. Most have accepted them as a rather simple, shamanistic race.

Min/Max
STR 8/18
DEX 3/18
CON 6/18
INT 3/17
WIS 3/18
CHA 3/16
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_*Class Limits:* Any Non-Arcane or Non-Tech Class.
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Age/Max Age-Height-Weight, M/F
__
15+1d4/ 110+2d10
60+2d12/ 60+2d12
170+3d10/ 170+3d10
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Age Ranks
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Middle 55
Old 73
Venerable 110

Half-Ogre: +1 Strength, +1 Constitution, -1 Intelligence, -1 Charisma, Large Creatures.

Although part human, half-ogres are never welcomed in human society. Though not as obvious to recognize as their much larger relatives, most half-orges are still a few feet taller than the average human. While they are not accepted by normal society, many have found work in mercenary groups or as bandits. Jobs that allow their size and strength to give them an advantage.

Min/Max
STR 14/18
DEX 3/14
CON 14/18
INT 3/16
WIS 2/16
CHA 2/12
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Class Limits: Any Class.
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Age/Max Age-Height-Weight, M/F
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15+1d4/ 90+2d20
84+2d6/ 78+2d6
270+6d10/ 220+6d10
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Age Ranks
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Middle 45
Old 60
Venerable 90

Half-Orc: +1 Strength, -2 Charisma, 60 Foot Infravision, +4 Maximum Level if Single Classed.

The offspring of a human and orc produces a slightly stronger and uglier (by human and orc standards) child. While these children may be noticiably different, most can pass as humans. The main problem these humanoids have is that they are rejected by both orcs and humans. Therefore a lot become mercenaries, chosing to forge their own path in a world which would hide them away.

Min/Max
STR 6/18
DEX 3/17
CON 8/18
INT 3/17
WIS 3/16
CHA 3/12
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Class Limits: Any Non-Arcane Class.
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Age/Max Age-Height-Weight, M/F
__
12+1d4/ 60+1d20
60+1d12/ 58+1d12
135+6d10/ 95+6d10
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Age Ranks
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Middle 30
Old 40
Venerable 60

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(S)Humanoid

Auriga- Tomb of the Endless Doctor_Shadefall