(S)Cyber

Some warriors choose to hone their abilities through years of practice and experience. Doesn’t that sound boring? As a Cyber you have chosen to instead artificially augment yourself into the ultimate soldier. Unlike your average warrior, with every wound and every battle the nanites rebuild you better than before. This all comes at a price though. Just how long until you become more machine than man?

Ability Requirements: 14 Constitution, 12 Intelligence, 12 Wisdom.

Prime Requisite: Constitution, Intelligence, Wisdom.

Equipment: All Weapons, Up to Chainmail

Special Abilities: Fighter Constitution Bonus, Nanites, Level 12 Evolution Of Machine (Gain 5 Additional Nanite Points), d10 HP.

Thaco: 1 Per Level Above 1st

Proficiencies: 4 Weapon +1/3 Levels, 3 Non-Weapon +1/3 Levels

Saving Throws:

1st PPD: 14 RSW: 16 PP: 15 BW: 17 SPELL: 17
2nd PPD: 14 RSW: 16 PP: 15 BW: 17 SPELL: 17
3rd PPD: 13 RSW: 15 PP: 14 BW: 16 SPELL: 16
4th PPD: 13 RSW: 15 PP: 14 BW: 16 SPELL: 16
5th PPD: 11 RSW: 13 PP: 12 BW: 13 SPELL: 14
6th PPD: 11 RSW: 13 PP: 12 BW: 13 SPELL: 14
7th PPD: 10 RSW: 12 PP: 11 BW: 12 SPELL: 13
8th PPD: 10 RSW: 12 PP: 11 BW: 12 SPELL: 13
9th PPD: 8 RSW: 10 PP: 9 BW: 9 SPELL: 11
10th PPD: 8 RSW: 10 PP: 9 BW: 9 SPELL: 11
11th PPD: 7 RSW: 9 PP: 8 BW: 8 SPELL: 10
12th PPD: 7 RSW: 9 PP: 8 BW: 8 SPELL: 10
13th PPD: 5 RSW: 7 PP: 6 BW: 5 SPELL: 8
14th PPD: 5 RSW: 7 PP: 6 BW: 5 SPELL: 8
15th PPD: 4 RSW: 6 PP: 5 BW: 4 SPELL: 7
16th PPD: 4 RSW: 6 PP: 5 BW: 4 SPELL: 7
17th PPD: 3 RSW: 5 PP: 4 BW: 4 SPELL: 6
18th PPD: 3 RSW: 5 PP: 4 BW: 4 SPELL: 6
19th PPD: 3 RSW: 5 PP: 4 BW: 4 SPELL: 6
20th PPD: 3 RSW: 5 PP: 4 BW: 4 SPELL: 6

Experience Needed

1st 0
2nd 2,000
3rd 4,000
4th 8,000
5th 16,000
6th 32,000
7th 64,000
8th 125,000
9th 250,000
10th 500,000
11th 750,000
12th 1,000,000
13th 1,250,000
14th 1,500,000
15th 1,750,000
16th 2,000,000
17th 2,250,000
18th 2,500,000
19th 2,750,000
20th 3,000,000

Tips:

Stat Improvements. Having a 25 strength makes you a terror to fight, but you can still get pinned down. Having a 25 dexterity makes you nimble as the wind, but fireballs don’t care that much. All Stat Improvements are usefull, but the amount of Stat Improvements it takes to achieve full power is a lot. Remember, just because you have Improvements doesn’t mean you can’t find a magic item to also augment your stats. It is better to have 3 really high stats than one or two maxed ones.

Resistance Improvements. Tired of those fireballs mentioned earlier giving you fits? Perhaps you have had one too many campaign where you stood helplessly paralyzed as your party fought. Well Resistance Improvements may be for you! Take care though, while not nearly as expensive as Stat Improvements to max, Resistance Improvements are good when you fight against those resistances.

Combat Improvements. Quick and Efficient, Combat Improvements have turned even the most placid young warrior into a beserk whirlwind of death. Whether you need more speed, skill or power behind your attacks, these Improvements can make you into automated nightmare.

High Grade Improvements. A little pain brings greater rewards… If you are willing to pay the price. High Grade Improvements are quicker when improving those areas you want to focus on, but they take away abilities that aren’t considered neccessary to compensate. A little warning for you marauding brutes out there! The minimum intelligence and wisdom requirements are there for a reason. Intelligence give you control of the nanites to choose your progress! As for wisdom? Let’s leave that a surprise. Can’t give away everything now can I?

Specialty Improvements. There are Improvements, and then there are Specialty Improvements. Tired of losing your sword? Well when it’s permanantly grafted that will no longer be a problem! Ledge just out of reach? Well not when you can simply blast your way there! All for the low low price of horrible deforming experiments!

Hmm this sounds interesting, but just what can you do for me Doc?(S)Nanites

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(S)Cyber

Auriga- Tomb of the Endless Doctor_Shadefall