(S)Commando

Most warriors fight with their hearts, not their heads. In a war it is the side that wins the most strategic victories, not battles, that wins the war. Following this philosophy are the Commandos. Lightly armored but heavily armed, these soldier sneak behind enemy lines to deal a decisive blow. They don’t do this all by themselves though. They use drones help in scouting, fighting, and do what they can to see the mission through.

Ability Requirements: 14 Strength, 12 Dexterity.

Prime Requisite: Strength, Dexterity.

Equipment: All Weapons, Armor up to Studded.

Special Abilities: Hide in Shadows, Move Silently, Detect Noise, Detect Traps, Drone Assistor, Fighter Strength, Fighter Con, d10 HP, Level 12 Drone Assasin, Defender or Guardian (Stealth, Tank, or Heals).

Thaco: 1 Per Level Above 1st

Proficiencies: 4 Weapon +1/3 Levels, 3 Non-Weapon +1/3 Levels

Saving Throws:

1st PPD: 14 RSW: 16 PP: 15 BW: 17 SPELL: 17
2nd PPD: 14 RSW: 16 PP: 15 BW: 17 SPELL: 17
3rd PPD: 13 RSW: 15 PP: 14 BW: 16 SPELL: 16
4th PPD: 13 RSW: 15 PP: 14 BW: 16 SPELL: 16
5th PPD: 11 RSW: 13 PP: 12 BW: 13 SPELL: 14
6th PPD: 11 RSW: 13 PP: 12 BW: 13 SPELL: 14
7th PPD: 10 RSW: 12 PP: 11 BW: 12 SPELL: 13
8th PPD: 10 RSW: 12 PP: 11 BW: 12 SPELL: 13
9th PPD: 8 RSW: 10 PP: 9 BW: 9 SPELL: 11
10th PPD: 8 RSW: 10 PP: 9 BW: 9 SPELL: 11
11th PPD: 7 RSW: 9 PP: 8 BW: 8 SPELL: 10
12th PPD: 7 RSW: 9 PP: 8 BW: 8 SPELL: 10
13th PPD: 5 RSW: 7 PP: 6 BW: 5 SPELL: 8
14th PPD: 5 RSW: 7 PP: 6 BW: 5 SPELL: 8
15th PPD: 4 RSW: 6 PP: 5 BW: 4 SPELL: 7
16th PPD: 4 RSW: 6 PP: 5 BW: 4 SPELL: 7
17th PPD: 3 RSW: 5 PP: 4 BW: 4 SPELL: 6
18th PPD: 3 RSW: 5 PP: 4 BW: 4 SPELL: 6
19th PPD: 3 RSW: 5 PP: 4 BW: 4 SPELL: 6
20th PPD: 3 RSW: 5 PP: 4 BW: 4 SPELL: 6

Thieving Skills
30 Points At Level 1, 15 Points Every Level Thereafter.

Hide In Shadows 0
Move Silently 0
Find Trap 0
Detect Noise 0
Climb Walls 0

Experience Needed

1st 0
2nd 2,000
3rd 4,000
4th 8,000
5th 16,000
6th 32,000
7th 64,000
8th 125,000
9th 250,000
10th 500,000
11th 750,000
12th 1,000,000
13th 1,250,000
14th 1,500,000
15th 1,750,000
16th 2,000,000
17th 2,250,000
18th 2,500,000
19th 2,750,000
20th 3,000,000

Tips:

Drone Usage: While it is a scout, it is also an extra source of damage. Letting it be discovered means it may be disabled. If it’s disabled you lose the damage and the scouting abilities. Also, with it’s 60 ft range it is best used in tight spaces.

I’m a Fighter! I’ll…: No!, Do not try to tank! You may have fighter hp, but unless you are really counting on your dexterity and magical items you will take too many hits in an all out melee. Good news is, unlike the thief scouts you run into, that extra hp will help you survive till help arrives.

Positioning is Key: Use the two of you to your advantage. As the Drone has a spherical 60 ft range, it is easy to place at least one of you in a flanking or back attack position. If your drone is badly wounded, try to place it out of reach. Oh, and don’t forget where you put it.

Utility to Specialty: Drones start as a little bit of everything, silent, tough, and healers. However, there comes a time when you have to choose a specialty. Try all the drone’s uses and find the one that fits your playstyle best.

Fight Smarter Not Harder: Even in this time, nothing says hello like an arm full of molotovs.

(S)Drones sound cool, but just what are they exactly?

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(S)Commando

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